Recently I was on another 3D feature shoot, spending a few nights getting pick-up shots for a movie coming out this fall. I hadn’t been on set for all-night shoots before, although I have done many overnights of post, including the majority of two months data wrangling and QCing footage for Julia X. Honestly, though, except for the cold, nighttime on set is easier than off, at least for staying awake. Bright lights and other people do a pretty good job of keeping one alert.
Overall the shoot was a great experience, and one very important reason for the good morale was the director. I’ve worked with some fun and interesting people, but he is the most personable and down-to-earth director I have yet encountered. Continue reading
If you can’t find an officiant for your unconventional wedding, need a temporary home for a stray animal, are experiencing a deficiency of quality metal, or just require a nice defibrillation, DonnaMarie SanSevero can probably help. Besides being the best officiant you’ll ever book, DM is also a medic, rockstar, animal savior, and who knows what else. All Up Together is all for highlighting people and businesses that make this world a better place, so we had a chat with DM about what she’s doing, how she got there, and how she keeps on keeping on….
When I was working on my demo reel I got to reminiscing about all my past projects, and for a while now I’ve wanted to recount some of my experiences. I decided to start with what could probably be classified as my “worst” experience, although I don’t really look at it that way. There are actually more stories from this shoot that I’m not going to put in writing here, but talk to me in person some day and I’ll tell you. Anyway, here goes….
I remember it fondly: the 14- to 19-hour days in a dark tiny room with a sink connected directly to a backed-up septic, the 3am walks back to my cabin in freezing temperatures, the low-voltage electric current running through my body if I touched the computer equipment and a nearby metal counter at the same time.
Onezumi Hartstein is an artist and co-founder of Intervention, an annual convention that describes itself as “The Premier Showcase of Online Creativity.” Energetic and hardworking, Oni (as her friends often call her) is extremely passionate about what she does. All Up Together is all for highlighting people and businesses that make this world a better place, so we had a chat with Onezumi about what she’s doing, how she got there, and how she keeps on keeping on….
From the mid-nineties to the mid-aughts (or the “naughties”, as my co-worker Gil called the double-o decade), I played a lot of gigs in NYC. I also played a few shows out of town– not many, but enough to know that the New York music scene was pretty unique. It seemed as though whereas elsewhere clubs and people were happy to have bands come play, in the City local bands were made to feel as though they were fortunate just to be booked. This was probably true, as there were (and still are) a limited number of venues available and every college student owned at least one guitar (note: guitar ownership may be a requirement for liberal arts college admission).
As I got into more video production at work, I noticed parallels between shoots and gigs. Here are five lessons I learned from gigging and how I applied them to my work.
I finished editing a new demo! Let’s have a look, and then chat about it a little bit.
To start off, here’s a basic primer about myself: I am a producer with extensive first-hand experience in video production and post production.
I got into the advertising/entertainment world as an intern in 1998. Due to the ever-changing nature of the industry and, specifically, the company at which I worked, I have since filled quite a number of roles:
- Motion graphics artist
- Visual effects supervisor
- Audio recorder/mixer
- Data manager
- Digital image technician
- Operations manager
…and a few other things here and there. I’ll get into each of these as I talk about various projects. In the meantime, feel free to check out my LinkedIn profile.